During these 2 weeks I completed the Victorian till that will be situated at the bar. After modelling a low poly version I gradually took all the separate parts and detailed them in zbrush to create a nice ornate high poly. After baking and texturing, I managed to achieve a nice result.
ref:

final model:
low poly vs high:
I also created a blackout version of the curtains to go behind the scenes on stage:
I then found that once I imported the curtains into the level, they were just floating in the air, so I did some research and created a frame and pully system to support them:
I also created a plant and pot to sit at either side of the main entrance, like I put in my bar concept:
Lastly during these weeks I imported my assets into the level:
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