Monday, 3 April 2017

Week 4: Engine and Modelling

Week 4:

  • Created wall plaster substance that can change colours for theatre walls


  • Created Substance smart material and finished bakes on the theatre front frame
  • Substance crashes windows OS, corrupting substance designer file






  • Finished high and low poly for theatre front
  • Rescaled assets for level
  • Reconstructed level
  • Rescaled assets back up again.
  • Added models into theatre

  • Created tiling trim textures using photoshop, crazy bump, xnormals and bitmap2material:


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